Guard
Medium or Small Humanoid, Neutral
Initiative +1 (11)
AC 16
HP 11 (2d8 + 2)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE
Str
13
+1
+1
Dex
12
+1
+1
Con
12
+1
+1
Int
10
+0
+0
Wis
11
+0
+0
Cha
10
+0
+0
Skills Perception +2
Gear Chain Shirt, Shield, Spear
Senses Passive Perception 12
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Guards are perceptive, but most have little martial training. They might be bouncers, lookouts, members of a city watch, or other keen-eyed warriors.
Habitat: Any
Treasure: Armaments, Individual
Monster Manual 2024
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DnD 2024 Monsters › Guard