Gray Slaad

Medium Aberration, Chaotic Neutral
Initiative +7 (17)
AC 18
HP 150 (20d8 + 60)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
19
+4
+4
Dex
17
+3
+3
Con
16
+3
+3

Int
13
+1
+1
Wis
8
-1
-1
Cha
18
+4
+4

Skills Arcana +5, Perception +7
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 17
Languages Common, Slaad; telepathy 60 ft.
CR 9 (XP 5 000; PB +4)

Traits

Magic Resistance. The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The slaad makes two Chaos Claw attacks.

Chaos Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage. Until the start of the slaad's next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.

Spellcasting. The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image
1/day each: Cloudkill, Fly, Plane Shift (self only), Tongues

Bonus actions

Shape-Shift. The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Gray slaadi arise from green slaadi transformed by the Spawning Stone or slaad lords. They explore the planes, seeking Humanoid communities to invade near planar pathways
Habitat: Planar (Limbo)
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Gray Slaad