Gorgon

Large Construct, Unaligned
Initiative +0 (10)
AC 19
HP 114 (12d10 + 48)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
20
+5
+5
Dex
11
+0
+0
Con
18
+4
+4

Int
2
-4
-4
Wis
12
+1
+1
Cha
7
-2
-2

Skills Perception +7
Immunities Exhaustion, Petrified
Senses Darkvision 60 ft., Passive Perception 17
Languages
CR 5 (XP 1 800; PB +3)

Actions

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 18 (2d12 + 5) Piercing damage. If the target is a Large or smaller creature and the gorgon moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Petrifying Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Bonus actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 16 (2d10 + 5) Bludgeoning damage. Success: Half damage.

Most gorgons are iron bulls wreathed in clouds of petrifying gas. Their metal plates vary in sheen and color, from sleek silver to pitted black. The oldest gorgons might be covered in rust, but this rarely impedes their abilities. These gorgons' stomping grounds are littered with the shattered remains of petrified foes. Many gorgons outlive their creators by centuries, misleading some to believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin.
Habitat: Forest, Grassland, Hill
Treasure: Any
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Gorgon
Gorgon