Gnoll Fang of Yeenoghu

Medium Fiend, Chaotic Evil
Initiative +4 (14)
AC 14
HP 71 (11d8 + 22)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
17
+3
+3
Dex
15
+2
+2
Con
15
+2
+4

Int
10
+0
+0
Wis
11
+0
+2
Cha
13
+1
+3

Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Gnoll
CR 4 (XP 1 100; PB +2)

Actions

Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll's next turn.

Bone Flail. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage.

Bonus actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bite attack.

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.
Gnolls possessed by demonic vestiges of the demon lord Yeenoghu, fangs of Yeenoghu direct the chaos of gnoll packs. Along the way, these fanatics seek grisly omens from Yeenoghu and strive to interpret the demon lord's vicious goals.
Habitat: Desert, Forest, Grassland, Hill
Treasure: Individual, Armaments
Monster Manual 2024

  1. DnD 5.5 Monsters › Gnoll Fang of Yeenoghu
Gnoll Fang of Yeenoghu