Gnoll Demoniac

Medium Fiend, Chaotic Evil
Initiative +4 (14)
AC 16
HP 135 (18d8 + 54)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
16
+3
+6
Dex
12
+1
+1
Con
17
+3
+6

Int
14
+2
+2
Wis
15
+2
+5
Cha
17
+3
+6

Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Gnoll
CR 8 (XP 3 900; PB +3)

Actions

Multiattack. The gnoll makes two Abyssal Strike attacks.

Abyssal Strike. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 20 (5d6 + 3) Poison damage.

Hunger of Yeenoghu (Recharge 5–6). The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll's Concentration ends on it. This area is Difficult Terrain. Dexterity Saving Throw: DC 14, any creature that starts its turn in this area or enters it for the first time on a turn. Failure: 28 (8d6) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points. Success: Half damage only.

Bonus actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.
Gnoll demoniacs are berserkers that arise from gnolls who've ritualistically fed on flesh corrupted by the Abyss. Now embodying the ruinous hunger of Yeenoghu, these gnolls throw themselves into battle, heedless of odds or their own survival. Rampaging demoniacs even devour other gnolls in their wild frenzies.
Habitat: Desert, Forest, Grassland, Hill
Treasure: Individual, Armaments
Monster Manual 2024

  1. DnD 5.5 Monsters › Gnoll Demoniac
Gnoll Demoniac