Ghoul

Medium Undead, Chaotic Evil
Initiative +2 (12)
AC 12
HP 22 (5d8)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
13
+1
+1
Dex
15
+2
+2
Con
10
+0
+0

Int
7
-2
-2
Wis
10
+0
+0
Cha
6
-2
-2

Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions

Multiattack. The ghoul makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Ghouls rise from the bodies of cannibals and villains with depraved hungers. They form packs out of shared voracity.
Habitat: Swamp, Underdark, Urban
Treasure: Any
Monster Manual 2024 (BR)

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Ghoul