Fomorian

Huge Giant, Chaotic Evil
Initiative +0 (10)
AC 14
HP 172 (15d12 + 75)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
23
+6
+6
Dex
10
+0
+0
Con
20
+5
+5

Int
9
-1
-1
Wis
14
+2
+2
Cha
6
-2
-2

Skills Perception +8, Stealth +3
Senses Darkvision 120 ft., Passive Perception 18
Languages Giant, Undercommon
CR 8 (XP 3 900; PB +3)

Actions

Multiattack. The fomorian makes two Stone Club attacks. It can replace one attack with a use of Warping Hex if available.

Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.

Warping Hex (Recharge 4–6). Wisdom Saving Throw: DC 16, one creature the fomorian can see within 120 feet. Failure: 21 (6d6) Psychic damage, and the target gains 1 Exhaustion level. Success: Half damage only.

Habitat: Underdark
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Fomorian
Fomorian