Flaming Skeleton

Medium Undead, Lawful Evil
Initiative +2 (12)
AC 15
HP 65 (10d8 + 20)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
14
+2
+2
Con
15
+2
+2

Int
10
+0
+0
Wis
15
+2
+2
Cha
8
-1
-1

Vulnerabilities Bludgeoning
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands Common plus one other language but can't speak
CR 3 (XP 700; PB +2)

Traits

Death Burst. The skeleton explodes when it dies. Dexterity Saving Throw: DC 12, each creature in a 10-foot Emanation originating from the skeleton. Failure: 14 (4d6) Fire damage. Success: Half damage.

Illumination. The skeleton sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

Actions

Multiattack. The skeleton makes two attacks, using Flame Scepter or Hurl Flame in any combination.

Flame Scepter. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 3 (1d6) Fire damage.

Hurl Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (1d10 + 2) Fire damage.

Flaming skeletons burn with unbridled necromantic energy. This magic grants them blazing attacks and greater awareness, which they use to command lesser Undead.
Habitat: Planar (Shadowfell), Underdark, Urban
Treasure: None
Monster Manual 2024

  1. DnD 5.5 Monsters › Flaming Skeleton