Fiendish Spirit

Large Fiend, Neutral
AC 12 + the spell's level
HP 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6
Speed 40 ft.; Climb 40 ft. (Demon only); Fly 60 ft. (Devil only)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
13
+1
+1
Dex
16
+3
+3
Con
15
+2
+2

Int
10
+0
+0
Wis
10
+0
+0
Cha
16
+3
+3

Resistances Fire
Immunities Poison; Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Infernal, Telepathy 60 ft.
CR None (XP 0; PB equals your Proficiency Bonus)
Traits

Death Throes (Demon Only). When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. Failure: 2d10 plus this spell's level Fire damage. Success: Half damage.

Devil's Sight (Devil Only). Magical Darkness doesn't impede the spirit's Darkvision.

Magic Resistance. The spirit has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).

Bite (Demon Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + the spell's level Necrotic damage.

Claws (Yugoloth Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell's level Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.

Fiery Strike (Devil Only). Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach. 5 ft. or range 150 ft. Hit: 2d6 + 3 + the spell's level Fire damage.

Player´s Handbook 2024

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  1. DnD 2024 Monsters › Fiendish Spirit