Fey Spirit

Small Fey, Neutral
AC 12 + the spell's level
HP 30 + 10 for each spell level above 3
Speed 30 ft., Fly 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
13
+1
+1
Dex
16
+3
+3
Con
14
+2
+2

Int
14
+2
+2
Wis
11
+0
+0
Cha
16
+3
+3

Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 10
Languages Sylvan, understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Actions

Multiattack. The spirit makes a number of Fey Blade attacks equal to half this spell's level (round down).

Fey Blade. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d6 + 3 + the spell's level Force damage.

Bonus actions

Fey Step. The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit's chosen mood:

Fuming. The spirit has Advantage on the next attack roll it makes before the end of this turn.

Mirthful. Wisdom Saving Throw: DC equals your spell save DC, one creature the spirit can see within 10 feet of itself. Failure: The target is Charmed by you and the spirit for 1 minute or until the target takes any damage.

Tricksy. The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn.

Player´s Handbook 2024

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  1. DnD 2024 Monsters › Fey Spirit