Magic Resistance. The dragon has Advantage on saving throws against spells and other magical effects.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 2 (1d4) Psychic damage.
Euphoria Breath (Recharge 5–6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: Dancing Lights, Mage Hand, Minor IllusionSuperior Invisibility. The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
