Elephant

Huge Beast, Unaligned
Initiative –1 (9)
AC 12
HP 76 (8d12 + 24)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
22
+6
+6
Dex
9
–1
–1
Con
17
+3
+3

Int
3
–4
–4
Wis
11
+0
+0
Cha
6
–2
–2

Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the elephant moved at least 20 feet straight toward the target immediately before the hit, the target also has the Prone condition.

Bonus actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Player´s Handbook 2024

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  1. DnD 2024 Monsters › Elephant