Draconic Spirit

Large Dragon, Neutral
AC 14 + the spell's level
HP 50 + 10 for each spell level above 5
Speed 30 ft., Fly 60 ft., Swim 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
19
+4
+4
Dex
14
+2
+2
Con
17
+3
+3

Int
10
+0
+0
Wis
14
+2
+2
Cha
14
+2
+2

Resistances Acid, Cold, Fire, Lightning, Poison
Immunities Charmed, Frightened, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 12
Languages Draconic, understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits

Shared Resistances. When you summon the spirit, choose one of its Resistances. You have Resistance to the chosen damage type until the spell ends.

Actions

Multiattack. The spirit makes a number of Rend attacks equal to half the spell's level (round down), and it uses Breath Weapon.

Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 feet. Hit:1d6 + 4 + the spell's level Piercing damage.

Breath Weapon. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 30-foot Cone. Failure: 2d6 damage of a type this spirit has Resistance to (your choice when you cast the spell). Success: Half damage.

Player´s Handbook 2024

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  1. DnD 2024 Monsters › Draconic Spirit