Dire Worg

Huge Fey, Neutral Evil
Initiative +2 (12)
AC 16
HP 147 (14d12 + 56)
Speed 50 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
22
+6
+6
Dex
14
+2
+6
Con
18
+4
+4

Int
7
-2
-2
Wis
16
+3
+7
Cha
8
-1
-1

Skills Perception +11
Senses Darkvision 120 ft., Passive Perception 21
Languages Goblin, Sylvan, Worg
CR 10 (XP 5 900; PB +4)

Traits

Magic Resistance. The worg has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The worg makes three Bite attacks.

Bite. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.

Dreadful Howl (Recharge 5–6). Wisdom Saving Throw: DC 16, each creature within 30 feet that isn't a worg. Failure: 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. Success: Half damage only.

Bonus actions

Warp Step. The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.

Habitat: Forest, Grassland, Hill, Planar (Feywild)
Monster Manual 2024

  1. DnD 5.5 Monsters › Dire Worg
Dire Worg