Deva

Medium Celestial (Angel), Lawful Good
Initiative +4 (14)
AC 17
HP 229 (27d8 + 108)
Speed 30 ft., Fly 90 ft. (hover)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
18
+4
+4
Con
18
+4
+4

Int
17
+3
+3
Wis
20
+5
+9
Cha
20
+5
+9

Skills Insight +9, Perception +9
Resistances Radiant
Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All; telepathy 120 ft.
CR 10 (XP 5 900; PB +4)
Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Commune, Raise Dead
Bonus actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Habitat: Planar (Upper Planes)
Treasure: Relics
Monster Manual 2024 (BR)
  1. DnD 2024 Monsters › Deva
Deva