Death Dog

Medium Monstrosity, Neutral Evil
Initiative +2 (12)
AC 12
HP 39 (6d8 + 12)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
15
+2
+2
Dex
14
+2
+2
Con
14
+2
+2

Int
3
-4
-4
Wis
13
+1
+1
Cha
6
-2
-2

Skills Perception +5, Stealth +4
Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses Darkvision 120 ft., Passive Perception 15
Languages
CR 1 (XP 200; PB +2)
Actions

Multiattack. The death dog makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

Habitat: Desert
Monster Manual 2024 (BR)

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Death Dog