Cultist

Medium or Small Humanoid, Any Alignment
Initiative +1 (11)
AC 12
HP 9 (208)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
11
+0
+0
Dex
12
+1
+1
Con
10
+0
+0

Int
10
+0
+0
Wis
11
+0
+2
Cha
10
+0
+0

Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Cultists devote themselves to their faith's leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the face of threats. Cultists perform much of a cult's mundane work, which might include evangelism, criminal acts, or serving as sacrifices.
Monster Manual 2024
  1. DnD 2024 Monsters › Cultist