Banshee

Medium Undead, Chaotic Evil
Initiative +2 (12)
AC 12
HP 54 (12d8)
Speed 5 ft., Fly 40 ft. (hover)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
1
-5
-5
Dex
14
+2
+2
Con
10
+0
+0

Int
12
+1
+1
Wis
11
+0
+2
Cha
17
+3
+3

Resistances Acid, Bludgeoning, Fire, Lightning, Piercing, Slashing, Thunder
Immunities Cold, Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Elvish
CR 4 (XP 1 100; PB +2)

Traits

Detect Life. The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.

Incorporeal Movement. The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The banshee makes two Corrupting Touch attacks and uses Horrify.

Corrupting Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Necrotic damage.

Horrify. Wisdom Saving Throw: DC 13, one creature the banshee can see within 60 feet that can see the banshee. Failure: The target has the Frightened condition until the start of the banshee's next turn. Success: The target is immune to this banshee's Horrify for 24 hours.

Deathly Wail (1/Day). The banshee releases a mournful wail if it isn't in sunlight. Constitution Saving Throw: DC 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 (3d6) Psychic damage.

Habitat: Any
Treasure: Relics
Monster Manual 2024

  1. DnD 2024 Monsters › Banshee
Banshee