Aberrant Spirit

Medium Aberration, Neutral
AC 11 + the spell's level
HP 40 + 10 for each spell level above 4
Speed 30 ft.; Fly 30 ft. (hover; Beholderkin only)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
16
+3
+3
Dex
10
+0
+0
Con
15
+2
+2

Int
16
+3
+3
Wis
10
+0
+0
Cha
6
-2
-2

Immunities Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages Deep Speech, understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits

Regeneration (Slaad Only). The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.

Whispering Aura (Mind Flayer Only). At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. Failure: 2d6 Psychic damage.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).

Claw (Slaad Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + the spell's level Slashing damage, and the target can't regain Hit Points until the start of the spirit's next turn.

Eye Ray (Beholderkin Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 1d8 + 3 + the spell's level Psychic damage.

Psychic Slam (Mind Flayer Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell's level Psychic damage.

Player´s Handbook 2024

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  1. DnD 2024 Monsters › Aberrant Spirit