Skulk

Medium Monstrosity, typically Chaotic Neutral
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STR
6 (-2)
DEX
19 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws Con +2
Skills Stealth +8
Condition Immunities blinded
Senses darkvision 120 ft., passive Perception 8
Languages understands Common but can't speak
Challenge 1/2 (100 XP)     Proficiency Bonus +2

Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:

Charnel Candles. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.

Children. Humanoid children, aged 10 and under, can see through this invisibility.

Reflective Surfaces. The skulk appears as a drab, smooth-skinned biped if its reflection can be seen in a mirror or on another surface.

Trackless. The skulk leaves no tracks to indicate where it has been or where it's headed.

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) necrotic damage.

Monsters of the Multiverse

  1. DnD 5e Monsters › Skulk
Skulk