Shoosuva

Large Fiend (Demon), typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws Dex +4, Con +6, Wis +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Gnoll, telepathy 120 ft.
Challenge 8 (3900 XP)     Proficiency Bonus +3
Actions

Multiattack. The shoosuva makes one Bite attack and one Tail Stinger attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage.

Tail Stinger. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus actions

Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can move up to half its speed and make one Bite attack.

Monsters of the Multiverse

  1. DnD 5e Monsters › Shoosuva
Shoosuva