Master of Souls

Medium humanoid (Human), neutral evil
Armor Class 12
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Wis +4
Skills Arcana +6, Religion +6
Senses passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 4 (1100 XP)
Grave Magic.
Spellcasting.
Actions
Multiattack.
Silvered Skull Flail.
Chill Touch (Cantrip).
Ray of Sickness (1st-Level Spell; Requires a Spell Slot).
Scorching Ray (2nd-Level Spell; Requires a Spell Slot).
The masters of souls delve deep into Myrkul's secrets, allowing them to animate the dead and perform other grave magic.
Adventures (Descent into Avernus)

  1. DnD 5e Monsters › Master of Souls