Kenku
[ Kenku ]
Medium humanoid (kenku), chaotic neutral
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
Senses passive Perception 12
Languages understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge 1/4 (50 XP)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
10 (+0)
DEX
16 (+3)
16 (+3)
CON
10 (+0)
10 (+0)
INT
11 (+0)
11 (+0)
WIS
10 (+0)
10 (+0)
CHA
10 (+0)
Skills Deception +4, Perception +2, Stealth +510 (+0)
Senses passive Perception 12
Languages understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge 1/4 (50 XP)
Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Monster Manual (BR+)