Firenewt Warlock of Imix

Medium Elemental, typically Neutral Evil
Armor Class 10
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
14 (+2)
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 10
Languages Draconic, Ignan
Challenge 1 (200 XP)     Proficiency Bonus +2

Amphibious. The firenewt can breathe air and water.

Devil's Sight. Magical darkness doesn't impede the firenewt's darkvision.

Imix's Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.

Actions

Multiattack. The firenewt makes three Morningstar or Fire Ray attacks.

Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Fire Ray. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.

Spellcasting. The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

At will: guidance, light, mage armor, mage hand, prestidigitation
Monsters of the Multiverse

  1. DnD 5e Monsters › Firenewt Warlock of Imix
Firenewt Warlock of Imix