Expert (lvl 6)

Medium humanoid (any race), -
Armor Class 14 (studded leather)
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
10 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws Dex +6
Skills Acrobatics +6, Performance +5, Persuasion +5, Sleight of Hand +6, Stealth +6
Senses passive Perception 10
Languages Common, plus one of your choice
Challenge -

Helpful. The expert can take the Help action as a bonus action.

Tools. The expert has thieves' tools and a musical instrument.

Cunning Action. On the expert's turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

Expertise. Choose two of the expert's skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.

Extra Attack. The expert can attack twice, instead of once, whenever it takes the Attack action on its turn.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Rules (Essentials Kit)
  1. DnD 5e Monsters › Expert (lvl 6)