Helpful. The expert can take the Help action as a bonus action.
Tools. The expert has thieves' tools and a musical instrument.
Cunning Action. On the expert's turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
Expertise. Choose two of the expert's skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.
Extra Attack. The expert can attack twice, instead of once, whenever it takes the Attack action on its turn.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.