Blue Abishai

Medium Fiend (Devil, Wizard), typically Lawful Evil
Armor Class 19 (natural armor)
Hit Points 202 (27d8 + 81)
Speed 30 ft., fly 50 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
22 (+6)
WIS
23 (+6)
CHA
18 (+4)
Saving Throws Int +12, Wis +12
Skills Arcana +12
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 17 (18000 XP)     Proficiency Bonus +6

Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The abishai makes three Bite or Lightning Strike attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.

Lightning Strike. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.

Spellcasting. The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

At will: disguise self, mage hand, minor illusion
2/day each: charm person, dispel magic, greater invisibility, wall of force
Bonus actions

Teleport. The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.

Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat's five dragon heads.
Monsters of the Multiverse

  1. DnD 5e Monsters › Blue Abishai
Blue Abishai