Alustriel Silverhand

Medium Humanoid (Human, Wizard), Chaotic Good
Armor Class 15 (18 with mage armor)
Hit Points 272 (32d8 + 128)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
18 (+4)
INT
24 (+7)
WIS
23 (+6)
CHA
22 (+6)
Saving Throws Con +11, Int +14, Wis +13
Skills Arcana +14, History +14, Insight +13, Religion +14
Damage Resistances radiant
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses passive Perception 16
Languages Common, Draconic, Elvish
Challenge 21 (33000 XP)     Proficiency Bonus +7

Ear of the Chosen. Whenever a creature on the same plane of existence as Alustriel speaks Alustriel's name, Alustriel hearsher name and the next nine words the speaker utters.

Legendary Resistance (3/Day). If Alustriel fails a saving throw, she can choose to succeed instead.

Special Equipment. Alustriel carries a magic staff known as the Staff of Silverymoon. In the hands of anyone other thanAlustriel, the Staff of Silverymoon is a staff of power.

Actions

Multiattack. Alustriel makes three Staff of Silverymoon attacks or two Reproving Ray attacks.

Staff of Silverymoon. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 38(7d10) radiant damage.

Reproving Ray. Ranged Spell Attack: +14 to hit, range 120 ft., one target. Hit: 65 (9d12 + 7) force damage, and if the target is a creature, it must make a DC 22 Charisma saving throw. On a failed save, the target has the incapacitated condition until the start of Alustriel's next turn. On a successful save, the target's speed is reduced by 10 feet until the start of Alustriel's next turn.

Argent Blaze (Requires Silver Fire). Alustriel summons a 60-foot cone of silver fire. Each creature in that area must make a DC 22 Dexterity saving throw, taking 77 (14d10) radiant damage on a failed save or half as much damage on a successful one. Additionally, Alustriel or one creature of her choice within 60 feet of her then regains 10 (3d6) hit points.

Spellcasting. Alustriel casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 22):

At will: dancing lights, detect magic, mage armor (self only), mage hand
2/day each: detect thoughts, dispel magic, tongues
1/day each: telepathy, teleport, time stop
Bonus actions

Silver Fire (2/Day). Brilliant silver fire harmlessly wreathes Alustriel and empowers her. The silver fire lasts for 1 hour or until she has the incapacitated condition or uses another bonus action to quench it. While wreathed in silver fire, Alustriel gains truesight within 30 feet and can use her Argent Blaze action. In addition, Alustriel is unaffected by magic that would ascertain her alignment, creature type, thoughts, or truthfulness.

Reactions

Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower, it fails and has no effect. If the spell is 6th level or higher, Alustriel makes an Intelligence check (DC 10 plus the spell's level). On a successful check, the spell fails and has no effect. Whatever the spell's level, the caster takes 11 (2d10) radiant damage if the spell fails.

Lady Alustriel Silverhand, called the Shining Lady, is an influential wizard and proponent of good across Toril for centuries. Alustriel is one of the Seven Sisters, immortal daughters of Mystra, goddess of magic. The divine energy Mystra passed to Alustriel grants Alustriel incredible power over arcane magic. Alustriel's youthful appearance as a human woman with silver hair gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Adventures (Vecna: Eve of Ruin)
  1. DnD 5e Monsters › Alustriel Silverhand