Yeti

Large Monstrosity, Chaotic Evil
Initiative +1 (11)
AC 12
HP 51 (6d10 + 18)
Speed 40 ft., Climb 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
13
+1
+1
Con
16
+3
+3

Int
8
-1
-1
Wis
12
+1
+1
Cha
7
-2
-2

Skills Perception +5, Stealth +5
Immunities Cold
Senses Darkvision 60 ft., Passive Perception 15
Languages Yeti
CR 3 (XP 700; PB +2)
Traits

Fear of Fire. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

Actions

Multiattack. The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 3 (1d6) Cold damage.

Ice Throw. Ranged Attack Roll: +6, range 30/120 ft. Hit: 6 (1d4 + 4) Bludgeoning damage plus 2 (1d4) Cold damage.

Chilling Gaze. Constitution Saving Throw: DC 13, one creature the yeti can see within 30 feet. Failure: 5 (2d4) Cold damage, and the target has the Paralyzed condition until the start of the yeti's next turn unless the target has Immunity to Cold damage. Success: The target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.

Yetis hunt alone or in small family groups. They avoid the settlements of other creatures but lurk near paths frequented by traders and herders to pick off unsuspecting prey. Yetis make their homes in icy caves near frozen peaks and at extremes where few dare travel.
Habitat: Arctic
Treasure: Any
Monster Manual 2024
  1. DnD 2024 Monsters › Yeti
Yeti