Worg
Large Fey, Neutral Evil
Initiative +1 (11)
AC 13
HP 26 (4d10 + 4)
Speed 50 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE
Str
16
+3
+3
Dex
13
+1
+1
Con
13
+1
+1
Int
7
-2
-2
Wis
11
+0
+0
Cha
8
-1
-1
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Goblin, Worg
CR 1/2 (XP 100; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg's next turn has Advantage.
Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts.
Habitat: Forest, Grassland, Hill, Planar (Feywild)
Treasure: None
Monster Manual 2024 (BR)
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DnD 5.5 Monsters › Worg