Vampire Nightbringer

Medium or Small Undead, Neutral Evil
Initiative +4 (14)
AC 16
HP 142 (19d8 + 57)
Speed 30 ft., Fly 30 ft. (hover)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
16
+3
+3
Dex
18
+4
+7
Con
16
+3
+3

Int
13
+1
+1
Wis
14
+2
+5
Cha
15
+2
+2

Skills Perception +5, Stealth +7
Immunities Cold, Necrotic; Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 15
Languages Common plus one other language
CR 8 (XP 3 900; PB +3)

Traits

Sunlight Hypersensitivity. The vampire takes 10 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack. The vampire makes one Bite attack and one Shadow Strike attack.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Shadow Strike. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Cold damage.

Bonus actions

Shadow Stealth. While in Dim Light or Darkness, the vampire takes the Hide action.

Born of necromantic rituals and planes of existence suffused with negative energy, vampire nightbringers manipulate shadows and feed on the raw life force of living creatures.
Habitat: Underdark, Urban
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Vampire Nightbringer