Swarm of Dretches

Large swarm of Small Fiends (Demon), Chaotic Evil
Initiative +0 (10)
AC 12
HP 45 (6d10 + 12)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
14
+2
+2
Dex
11
+0
+0
Con
14
+2
+2

Int
5
-3
-3
Wis
8
-1
-1
Cha
3
-4
-4

Resistances Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
Immunities Poison; Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses Darkvision 60 ft., Passive Perception 9
Languages Abyssal; telepathy 60 ft. (works only with creatures that understand abyssal)
CR 4 (XP 1 100; PB +2)

Traits

Fetid Aura. Constitution Saving Throw: DC 12, any creature that starts its turn in a 10-foot Emanation originating from the swarm. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Multiattack. The swarm makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Slashing damage, or 9 (3d4 + 2) Slashing damage if the swarm is Bloodied.

Swarms of dretches sometimes escape the Abyss onto other planes of existence, or they might be part of a demonic invasion. Without direction, these crude demons rampage and despoil with cruel enthusiasm.
Habitat: Planar (Abyss)
Monster Manual 2024

  1. DnD 5.5 Monsters › Swarm of Dretches
Swarm of Dretches