Spirit Naga

Large Fiend, Chaotic Evil
Initiative +3 (13)
AC 17
HP 135 (18d10 + 36)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
17
+3
+6
Con
14
+2
+5

Int
16
+3
+3
Wis
15
+2
+5
Cha
16
+3
+6

Immunities Poison; Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common
CR 8 (XP 3 900; PB +3)

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)
Habitat: Planar (Lower Planes), Underdark
Treasure: Arcana
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Spirit Naga
Spirit Naga