Spined Devil

Small Fiend (Devil), Lawful Evil
Initiative +2 (12)
AC 13
HP 45 (10d6 + 10)
Speed 20 ft., Fly 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
15
+2
+2
Con
12
+1
+1

Int
11
+0
+0
Wis
14
+2
+2
Cha
8
-1
-1

Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness), Passive Perception 12
Languages Infernal; telepathy 120 ft.
CR 2 (XP 450; PB +2)

Traits

Flyby. The devil doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two attacks, using Infernal Fork and Tail Spine in any combination.

Infernal Fork. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Fire damage.

Tail Spine. Ranged Attack Roll: +4, range 20/80 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Fire damage.

Habitat: Planar (Nine Hells)
Monster Manual 2024

  1. DnD 5.5 Monsters › Spined Devil
Spined Devil