Smoke Mephit

Small Elemental, Neutral Evil
Initiative +2 (12)
AC 12
HP 13 (3d6 + 3)
Speed 30 ft., Fly 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
6
-2
-2
Dex
14
+2
+2
Con
12
+1
+1

Int
10
+0
+0
Wis
10
+0
+0
Cha
11
+0
+0

Skills Perception +2, Stealth +4
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial (Auran, Ignan)
CR 1/4 (XP 50; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: The target has the Poisoned condition until the end of its next turn.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Cinder Breath (Recharge 6). Dexterity Saving Throw: DC 11, one creature the mephit can see within 15 feet. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Smoke mephits are elusive beings formed of fiery cinders and hot air. They love misleading creatures and then mocking them for their gullibility.
Habitat: Planar (Elemental Planes)
Monster Manual 2024

  1. DnD 5.5 Monsters › Smoke Mephit
Smoke Mephit