Scout

Medium or Small Humanoid, Neutral
Initiative +2 (12)
AC 13
HP 16 (3d8 + 3)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
11
+0
+0
Dex
14
+2
+2
Con
12
+1
+1

Int
11
+0
+0
Wis
13
+1
+1
Cha
11
+0
+0

Skills Nature +4, Perception +5, Stealth +6, Survival +5
Gear Leather Armor, Longbow, Shortsword
Senses Passive Perception 15
Languages Common plus one other language
CR 1/2 (XP 100; PB +2)
Actions

Multiattack. The scout makes two attacks, using Shortsword and Longbow in any combination.

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Scouts are warriors of the wilderness, trained in hunting and tracking. They might be explorers or trappers, or they could perform more martial roles as archers, bounty hunters, or outriders.
Scouts are keen archers and acutely aware of their surroundings. They often know several regions particularly well and are familiar with local creatures, landmarks, and perils.
Habitat: Any
Treasure: Implements, Individual
Monster Manual 2024
  1. DnD 2024 Monsters › Scout
Scout