Scarecrow

Medium Construct, Chaotic Evil
Initiative +3 (13)
AC 11
HP 27 (6d8)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
11
+0
+0
Dex
13
+1
+1
Con
11
+0
+0

Int
10
+0
+0
Wis
10
+0
+0
Cha
13
+1
+1

Vulnerabilities Fire
Immunities Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Common plus one other language
CR 1 (XP 200; PB +2)

Actions

Fearsome Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.

Terrifying Glare. Wisdom Saving Throw: DC 11, one creature the scarecrow can see within 30 feet. Failure: The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.

Habitat: Grassland
Monster Manual 2024

  1. DnD 5.5 Monsters › Scarecrow
Scarecrow