Salamander

Large Elemental, Neutral Evil
Initiative +2 (12)
AC 15
HP 90 (12d10 + 24)
Speed 30 ft., Climb 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
14
+2
+2
Con
15
+2
+2

Int
11
+0
+0
Wis
10
+0
+0
Cha
12
+1
+1

Vulnerabilities Cold
Immunities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1 800; PB +3)
Traits

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Most salamanders are arrogant yet curious, seeking to create artful blazes or burn that which has never been burned. They eagerly explain their work to strangers before trying to determine how the strangers burn. Salamanders radiate intense heat, which is conducted by their blazing weapons.
Habitat: Planar (Elemental Plane of Fire), Underdark
Treasure: Armaments
Monster Manual 2024 (BR)
  1. DnD 2024 Monsters › Salamander
Salamander