Sahuagin Priest

Medium Fiend, Lawful Evil
Initiative +0 (10)
AC 12
HP 38 (7d8 + 7)
Speed 30 ft., Swim 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
13
+1
+1
Dex
11
+0
+0
Con
12
+1
+1

Int
12
+1
+1
Wis
14
+2
+2
Cha
13
+1
+1

Skills Perception +6, Religion +3
Resistances Acid, Cold
Senses Darkvision 120 ft., Passive Perception 16
Languages Sahuagin
CR 2 (XP 450; PB +2)

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Spectral Jaws attacks.

Spectral Jaws. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 120 ft. Hit: 11 (2d8 + 2) Force damage.

Spellcasting. The sahuagin casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):

At will: Thaumaturgy
2/day each: Hold Person, Tongues

Bonus actions

Fiendish Aid (2/Day). The sahuagin casts Bless or Healing Word, using the same spellcasting ability as Spellcasting.

Sahuagin priests serve the will of Sekolah or other fiendish masters. They direct and support other sahuagin, and they consider every combatant that falls in battle—whether enemy or ally—a sacrifice to their fierce deities.
Habitat: Coastal, Underwater
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Sahuagin Priest
Sahuagin Priest