Sahuagin Baron

Large Fiend, Lawful Evil
Initiative +5 (15)
AC 16
HP 76 (9d10 + 27)
Speed 30 ft., Swim 50 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
19
+4
+4
Dex
15
+2
+5
Con
16
+3
+6

Int
14
+2
+2
Wis
13
+1
+4
Cha
17
+3
+3

Skills Perception +7
Resistances Acid, Cold
Gear Breastplate, Trident
Senses Darkvision 120 ft., Passive Perception 17
Languages Sahuagin
CR 5 (XP 1 800; PB +3)

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes three Trident attacks.

Trident. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage.

Reactions

Fiendish Blood. Trigger: The sahuagin takes Piercing or Slashing damage. Response—Constitution Saving Throw: DC 14, each creature of the sahuagin's choice in a 5-foot Emanation originating from the sahuagin. Failure: 10 (3d6) Acid damage, and the target is cursed until it finishes a Short or Long Rest. While cursed, the target can't benefit from the Invisible condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.

During times of great conflict, Sekolah blesses particularly ruthless sahuagin warriors with increased size and an additional pair of arms, transforming them into sahuagin barons. These boons elevate the recipients' status among their kind, and they become champions or leaders. Sahuagin barons' blood is infused with profane magic capable of searing their enemies and making these foes irresistible targets for other Fiends.
Habitat: Coastal, Underwater
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Sahuagin Baron
Sahuagin Baron