Ogre Zombie

Large Undead, Neutral Evil
Initiative -2 (8)
AC 8
HP 85 (9d10 + 36)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
19
+4
+4
Dex
6
-2
-2
Con
18
+4
+4

Int
3
-4
-4
Wis
6
-2
+0
Cha
5
-3
-3

Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common and Giant but can't speak
CR 2 (XP 450; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel smaller zombies.
Habitat: Planar (Shadowfell), Underdark, Urban
Treasure: None
Monster Manual 2024
  1. DnD 2024 Monsters › Ogre Zombie