Mummy Lord

Medium or Small Undead (Cleric), Lawful Evil
Initiative +10 (20)
AC 17
HP 187 (25d8 + 75)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
10
+0
+0
Con
17
+3
+3

Int
11
+0
+5
Wis
19
+4
+9
Cha
16
+3
+3

Skills History +5, Perception +9, Religion +5
Vulnerabilities Fire
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 60 ft., Passive Perception 19
Languages Common plus three other languages
CR 15 (XP 13 000, or 15 000 in lair; PB +5)
Traits
Legendary Resistance (3/Day, or 4/Day in Lair).
Magic Resistance.
Undead Restoration.
Actions
Multiattack.
Rotting Fist.
Channel Negative Energy.
Dreadful Glare.
Spellcasting.
Reactions
Whirlwind of Sand.
Legendary actions
Legendary Action Uses: 3 (4 in Lair).
Glare.
Necrotic Strike.
Dread Command.
Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins of ancient palaces or temples where they once held sway. Their age-old faith and ties to deathly forces grant them fearful magic, which they use to sow ruin and animate undead servants. A mummy lord's heart embodies the pact that grants it immortality. Rather than bearing its heart within its corpse, a mummy lord removes and hides this accursed organ. As long as its heart isn't destroyed by fire, a mummy lord can return to unlife no matter what doom it meets. Mummy lords are usually consumed by ageless plots.
Habitat: Desert, Swamp
Treasure: Relics
Monster Manual 2024
  1. DnD 2024 Monsters › Mummy Lord
Mummy Lord