Merfolk Skirmisher

Medium Elemental, Neutral
Initiative +1 (11)
AC 11
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
13
+1
+1
Con
12
+1
+1

Int
11
+0
+0
Wis
14
+2
+2
Cha
12
+1
+1

Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.

Merfolk skirmishers defend their homes from aquatic monsters and invaders from the surface.
Habitat: Coastal, Underwater
Treasure: Individual
Monster Manual 2024 (BR)

  1. DnD 5.5 Monsters › Merfolk Skirmisher
Merfolk Skirmisher