Manes Vaporspawn

Medium Fiend (Demon), Chaotic Evil
Initiative +1 (11)
AC 13
HP 19 (3d8 + 6)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
14
+2
+2
Dex
12
+1
+1
Con
15
+2
+2

Int
5
-3
-3
Wis
8
-1
-1
Cha
3
-4
-4

Resistances Cold, Fire, Lightning
Immunities Poison; Charmed, Exhaustion, Frightened, Grappled, Poisoned, Restrained
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Abyssal but can't speak
CR 1 (XP 200; PB +2)

Traits

Contortionist. The manes can move through a space as narrow as 1 inch without expending extra movement to do so.

Sickening Vapors. Constitution Saving Throw: DC 12, each creature in a 5-foot Emanation originating from the manes at the end of the manes's turn. Failure: The target has the Incapacitated condition until the end of its next turn. Success: The target is immune to this manes's Sickening Vapors for 24 hours.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 5 (2d4) Necrotic damage.

Bonus actions

Shadow Stealth. While in Dim Light or Darkness, the manes takes the Hide action.

Vaporspawn arise from evil souls shattered by unspeakable torments or the depredations of more powerful demons. These distorted manes undergo endless, painful contortions, and they share their torment with whatever creatures they encounter.
Habitat: Planar (Abyss)
Monster Manual 2024

  1. DnD 5.5 Monsters › Manes Vaporspawn