Mage Apprentice
Medium or Small Humanoid (Wizard), Neutral
Initiative +2 (12)
AC 15
HP 49 (9d8 + 9)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE
Str
8
-1
-1
Dex
14
+2
+2
Con
12
+1
+1
Int
16
+3
+5
Wis
13
+1
+3
Cha
10
+0
+0
Skills Arcana +5, Perception +3
Gear Component Pouch
Senses Passive Perception 13
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Actions
Arcane Burst. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 120 ft. Hit: 14 (2d10 + 3) Force damage.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will:
Mage Hand, Prestidigitation1/day each:
Disguise Self, Ice Knife, Mage Armor (included in AC),
ThunderwaveMages are magical wonder-workers, ranging from spellcasting overlords to reclusive witches. They study mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might.
Mage apprentices are spellcasters of humble skill. Some are students of accomplished mages, while others have innate powers.
Habitat: Any
Treasure: Individual, Arcana
Monster Manual 2024
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DnD 2024 Monsters › Mage Apprentice