Lizardfolk Sovereign

Medium Elemental, Neutral
Initiative +1 (11)
AC 15
HP 78 (12d8 + 24)
Speed 30 ft., Burrow 20 ft., Swim 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
17
+3
+3
Dex
12
+1
+1
Con
15
+2
+4

Int
11
+0
+0
Wis
11
+0
+2
Cha
15
+2
+2

Skills Perception +4, Stealth +5
Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Draconic, Primordial (Terran)
CR 4 (XP 1 100; PB +2)

Actions

Multiattack. The lizardfolk makes one Bite attack and one Earthen Maul attack.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a creature that isn't a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.

Earthen Maul. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Bonus actions

Charge. The lizardfolk moves up to its Speed or Swim Speed straight toward an enemy it can see.

Lizardfolk sovereigns undergo magical rites that imbue them with fantastic strength and magic from the Elemental Plane of Earth. In some, though, it also unlocks a primal viciousness.
Habitat: Forest, Swamp
Treasure: Individual
Monster Manual 2024

  1. DnD 5.5 Monsters › Lizardfolk Sovereign
Lizardfolk Sovereign