Lizardfolk Geomancer

Medium Elemental, Neutral
Initiative +0 (10)
AC 13
HP 33 (6d8 + 6)
Speed 30 ft., Burrow 20 ft., Swim 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
15
+2
+2
Dex
10
+0
+0
Con
13
+1
+1

Int
10
+0
+0
Wis
15
+2
+2
Cha
8
-1
-1

Skills Nature +2, Perception +4, Stealth +4
Senses Passive Perception 14
Languages Draconic, Primordial (Terran)
CR 2 (XP 450; PB +2)
Actions
Multiattack.
Earth Burst.
Hail of Stone (Recharge 5–6).
Spellcasting.
Lizardfolk geomancers draw magic from the natural world, using it to protect their people and territories.
Habitat: Forest, Swamp
Treasure: Individual
Monster Manual 2024
  1. DnD 2024 Monsters › Lizardfolk Geomancer
Lizardfolk Geomancer