Lemure

Medium Fiend (Devil), Lawful Evil
Initiative -3 (7)
AC 9
HP 9 (2d8)
Speed 20 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
5
-3
-3
Con
11
+0
+0

Int
1
-5
-5
Wis
11
+0
+0
Cha
3
-4
-4

Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness), Passive Perception 10
Languages Understands Infernal but can't speak
CR 0 (XP 10; PB +2)
Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Lemures torment weaker creatures, but in the Nine Hells, few such beings exist. To avoid greater suffering, they obey the orders of more powerful devils.
Habitat: Planar (Nine Hells)
Monster Manual 2024 (BR)
  1. DnD 2024 Monsters › Lemure
Lemure