Helmed Horror

Medium Construct, Neutral
Initiative +3 (13)
AC 20
HP 67 (9d8 + 27)
Speed 30 ft., Fly 30 ft. (hover)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+4
Dex
13
+1
+1
Con
16
+3
+3

Int
10
+0
+0
Wis
10
+0
+0
Cha
10
+0
+0

Skills Perception +4
Immunities Necrotic, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Gear Shield
Senses Blindsight 60 ft., Passive Perception 14
Languages Understands Common plus one other language but can't speak
CR 4 (XP 1 100; PB +2)

Traits

Magic Resistance. The helmed horror has Advantage on saving throws against spells and other magical effects.

Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical choices include Heat Metal, Lightning Bolt, and Magic Missile.

Actions

Multiattack. The helmed horror makes two Arcane Sword attacks.

Arcane Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 5 (1d10) Force damage.

Habitat: Any
Treasure: Armaments
Monster Manual 2024

  1. DnD 5.5 Monsters › Helmed Horror
Helmed Horror