Haunting Revenant

Gargantuan Undead, Neutral
Initiative +5 (15)
AC 20
HP 203 (14d20+56)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
20
+5
+5
Dex
12
+1
+1
Con
18
+4
+8

Int
16
+3
+3
Wis
18
+4
+8
Cha
20
+5
+5

Resistances Necrotic, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Truesight 60 ft.; Passive Perception 14
Languages Common plus two other languages
CR 10 (XP 5,900; PB +4)
Traits

Haunted Zone. Constitution Saving Throw: DC 17, any creature that casts a spell while inside the revenant's space. Failure: The spell fails and is wasted.

Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil or Good is cast on its remains. If it revives, it animates another Gargantuan object or structure elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack. The revenant makes two Object Slam attacks and uses Invitation.

Object Slam. Melee or Ranged Attack Roll: +9 (with Advantage if the target is inside the revenant's space), reach 10 ft. or range 30/90 ft. Hit: 27 (5d8+ 5) Bludgeoning damage.

Invitation. Charisma Saving Throw: DC 17, each creature in a 60-foot Cone. Failure: The target is teleported inside the revenant's space and swallowed. A swallowed creature has Total Cover against attacks and other effects outside the revenant. While the revenant has Hit Points, a swallowed creature can leave the revenant's space only by using magic that enables planar travel, such as the Plane Shift spell.

Monster Manual 2024 Preview
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