Graveyard Revenant

Huge Undead, Neutral
Initiative +2 (12)
AC 14
HP 161 (14d12 + 70)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
20
+5
+8
Dex
14
+2
+2
Con
20
+5
+8

Int
13
+1
+1
Wis
16
+3
+6
Cha
18
+4
+7

Resistances Necrotic, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses Darkvision 120 ft., Passive Perception 13
Languages Common plus two other languages
CR 7 (XP 2 900; PB +3)

Traits

Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack. The revenant makes two Suffocate attacks.

Suffocate. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). Until the grapple ends, the target is suffocating. The revenant can have up to two targets Grappled in this way at a time.

Haunting Glare (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 30-foot Emanation originating from the revenant. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Graveyard revenants possess dozens of bodies that combine to form grotesque masses. They take revenge on those responsible for mass deaths or institutions that callously ruin lives.
Habitat: Forest, Swamp, Urban
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Graveyard Revenant